![]() ![]() Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn't start or interrupt correctly.Fixed: Mine can be placed on characters (kinematic bodies).Tweaked: MPD of BridgeRailingConcrete_01 prefabs.Changed: General art vegetation, clutter, and surfaces cleanup and polishing.Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo.Added: AimingComponent::GetInitAiming script API. ![]() Added: TurretComponent::GetOwner script API.Added: CharacterIdentit圜omponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay. ![]()
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